What “unlimited” quietly takes from you
- Sourabh Pateriya
- Jun 24
- 4 min read
I joined a Forbes Technology Council panel on the design conventions worth reconsidering. The common thread: the choices that feel most generous are often the ones that strip away a user’s control. Here’s the blind spot I raised, and why it lives in your pricing. Here's the original article: https://www.forbes.com/councils/forbestechcouncil/2026/06/22/user-agency-in-digital-design-key-factors-to-consider/
A group of us on the Forbes Technology Council were recently asked a deceptively simple question: which UX and UI conventions should designers reconsider? The answers ranged across onboarding, forms, automation, confirmation steps and infinite scroll, but underneath almost all of them sat the same worry. As digital products get more streamlined and more automated, the design choices that feel helpful are often the ones quietly draining a person’s sense of control.
That sense of control has a name: user agency, the feeling that your choices are yours, and that outcomes trace back to your intent. Reading my colleagues’ answers, one pattern kept surfacing. Almost every erosion of agency is, at root, an erosion of visibility. When a system auto-executes before you grasp what it will do, hides its controls in the name of a clean interface, prefills a form until you stop reading it, or saves your work without telling you which version you’re in, the harm is the same. The interface stopped showing you what it was doing, and you stopped being able to decide.
My own contribution pointed at the one interface almost nobody audits for this: the price tag. Specifically, the flat “unlimited” plan that has quietly become the default way to sell AI.
THE BLIND SPOT
“Unlimited” is a design decision
“Unlimited” sounds like the most user-friendly thing you can offer. No meters, no math, no anxiety, just create. But it is one of the least transparent designs in software. It hides the very real cost of computing every generation. And more subtly, it teaches people to treat what they make as disposable: if a track or an image costs nothing and counts for nothing, why would the hundredth one mean any more than the first?
That is the agency problem hiding in plain sight on a pricing page. A person on an opaque “unlimited” plan has no view of what they are consuming, no signal about what a given action actually costs, and no informed way to judge whether it was worth it. Generosity meant to remove friction ends up removing judgment.
The fix is not to make products feel expensive. It is to make them honest: clear credits, visible consumption, and tiers that map to what is truly happening underneath. Give people a meter they can read, and you hand them back agency over what they spend.

Same product, same compute. The only difference is whether the person can see the meter, and that difference is agency.
There is a second thing visible cost does, and it is the part I care about most. When a creator can see that an act of creation has a real cost behind it, they treat the result as something worth keeping. Visible pricing is not only respect for someone’s wallet; it is respect for what they are making. Disposability is the enemy of craft.
WHY IT COMPOUNDS
Hidden cost hides more than money
This matters more in generative AI than almost anywhere else, because two things are true of every output at once. It cost real compute to produce, and it carries real provenance: data, models, sometimes other artists’ work. A design that hides the cost tends to hide the provenance too. You end up with a creator who knows neither what their work took nor what went into it. That is not empowerment. It is a beautifully frictionless way to lose the plot.
Put the panel’s answers together and they all rhyme: show the automated action, show the confirmation, show the saved state, show the cost. Visibility is the raw material of agency, and agency is what turns a user into someone a product can actually be trusted by.

Agency is not a feeling you add at the end. It is the link between showing people what is happening and earning the right to act on their behalf.
The most honest thing a product can do is show its work: in the interface, in the automation, and yes, on the invoice.
A principle we build on at Soundverse
IN PRACTICE
How we build this at Soundverse
Soundverse is an AI music platform, and we build for the opposite of the “unlimited” reflex. The whole product rests on a simple idea: a creator should be able to see two things clearly at all times: what they are spending, and what they are owed.
The spend side: usage you can actually read
Credits and consumption are visible, and our tiers are honest about what is happening underneath rather than papering over it with a flat promise. We would rather a creator make a hundred deliberate tracks than a thousand throwaway ones. The meter is not there to make anyone anxious. It is there to keep the decision theirs.
The owed side: provenance you can see
The same visibility principle runs through TRACE, our attribution and fair-pay layer. It makes the lineage of a track legible: what went into it, who contributed, who should be credited and paid. Agency over your spending is only half the picture. Agency over your credit is the other half, and a creator who can see both is standing on solid ground.

Three mechanisms, one rule. Keep the creator’s spend and credit in plain view; visibility is how the platform stays theirs.
THE TAKEAWAY
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“Unlimited” will keep selling, because frictionless always demos well. But the products people trust over the long run will not be the ones that hid the meter. They will be the ones honest enough to show it.
Sourabh Pateriya is the Founder & CEO of Soundverse, an agentic and ethical AI music platform built on consented data and an attribution-first design philosophy. Previously a product leader at Spotify and Samsung, and co-inventor of Basic Pitch, he writes for the Forbes Technology Council on provenance, licensing, pricing and agency in an AI-native creative economy.


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